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More rules?

Posted: Sat Apr 01, 2023 10:33 pm
by Puckohue
I have a question: I have rules for cults and the priest career, tribes, the merchant career, and housing. I thought it would be easier for new players to start rules light, so I didn't include them when making this public.

However, knowing that it can be very hard to get CPs maybe it's a good idea to add some more options?

Re: More rules?

Posted: Thu Apr 13, 2023 8:47 pm
by Puckohue
I guess I'll add all of them then.

Tribe and cult rules will concern you all, but the rest will be more or less optional if you don't find them useful for your character.

I'll let you know when the rules document is updated.

Re: More rules?

Posted: Sun Apr 16, 2023 6:25 pm
by Puckohue
I've added most of the cult- and tribe rules to the document.

Will add merchant rules asap.

Could those that haven't rolled 1D6 for Power and Trade skills please do so asap, or tell me to do it for you?

I expect to announce the first deadlines shortly.

Re: More rules?

Posted: Sun Apr 16, 2023 9:19 pm
by Puckohue
Rules added:
* Merchants
* Family

Rules you can expect sooner or later:
* Heroquests
* Trade caravans

Re: More rules?

Posted: Mon Apr 17, 2023 6:32 am
by Torben
I'm happy for you to roll for me re Power etc, even though I fear young Broar is not long for this mortal plane!

Re: More rules?

Posted: Mon Apr 17, 2023 1:20 pm
by Puckohue
Broar wrote: Mon Apr 17, 2023 6:32 am I'm happy for you to roll for me re Power etc
Done!

Re: More rules?

Posted: Thu Apr 20, 2023 11:08 am
by Puckohue
Added the Sun Dome Templars elite frontier regiment, only open to members of the Yelmalio cult (but no other restrictions).

Re: More rules?

Posted: Thu Apr 27, 2023 5:20 pm
by Ivarenna
any plans for using magic in duels? I guess one possible rule would be to split POW between attack and defence as some sort of bonus.

Re: More rules?

Posted: Thu Apr 27, 2023 6:05 pm
by Puckohue
Ondureen wrote: Thu Apr 27, 2023 5:20 pm any plans for using magic in duels? I guess one possible rule would be to split POW between attack and defence as some sort of bonus.
Excellent idea!