More rules?

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Should more rules be added?

No, and I wouldn't play if you added any
0
No votes
I'd prefer if you didn't add more rules
0
No votes
Yes, all of them
6
55%
Yes, rules for cults
1
9%
Yes, rules for cults and priests
1
9%
Yes, rules for tribes
1
9%
Yes, rules for merchants
1
9%
Yes, rules for housing
1
9%
 
Total votes: 11

Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

More rules?

Post by Puckohue »

I have a question: I have rules for cults and the priest career, tribes, the merchant career, and housing. I thought it would be easier for new players to start rules light, so I didn't include them when making this public.

However, knowing that it can be very hard to get CPs maybe it's a good idea to add some more options?
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

I guess I'll add all of them then.

Tribe and cult rules will concern you all, but the rest will be more or less optional if you don't find them useful for your character.

I'll let you know when the rules document is updated.
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

I've added most of the cult- and tribe rules to the document.

Will add merchant rules asap.

Could those that haven't rolled 1D6 for Power and Trade skills please do so asap, or tell me to do it for you?

I expect to announce the first deadlines shortly.
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

Rules added:
* Merchants
* Family

Rules you can expect sooner or later:
* Heroquests
* Trade caravans
Torben
Posts: 274
Joined: Fri Mar 31, 2023 12:45 pm

Re: More rules?

Post by Torben »

I'm happy for you to roll for me re Power etc, even though I fear young Broar is not long for this mortal plane!
Torben Dungshuvler
An unfortunate pawn in the hands of the Gods
💩
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

Broar wrote: Mon Apr 17, 2023 6:32 am I'm happy for you to roll for me re Power etc
Done!
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

Added the Sun Dome Templars elite frontier regiment, only open to members of the Yelmalio cult (but no other restrictions).
Ivarenna
Posts: 255
Joined: Tue Apr 11, 2023 3:41 pm

Re: More rules?

Post by Ivarenna »

any plans for using magic in duels? I guess one possible rule would be to split POW between attack and defence as some sort of bonus.
Baroness Ivarenna Hainasdaughter of the Balmyr
Aide to Goldgotti the City Treasurer
Assistant Rune Lord of Orlanth
Hundred-thane, Third Battalion, Mularik's Company
Puckohue
GM
Posts: 2484
Joined: Thu Feb 09, 2023 7:17 pm

Re: More rules?

Post by Puckohue »

Ondureen wrote: Thu Apr 27, 2023 5:20 pm any plans for using magic in duels? I guess one possible rule would be to split POW between attack and defence as some sort of bonus.
Excellent idea!
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