All players will be given a private forum for character creation.
Abilities
Roll 3D6 for the following abilities:
Strength represents the ability to inflict damage on an opponent.
Expertise represents the skill and experience at fencing.
Constitution represents the character’s general health.
Endurance is determined later: STRxCON. Endurance Class is a public number derived from Endurance: 1=< 60, 2=61-90, 3=91-120, 4=121-159, 5=160-200, 6=201+
Roll 1D6 for the following ability:
Battle represents the ability to lead men in battle.
Class
Let the GM know if your significant parent is your father or your mother (or the GM will decide randomly).
Roll 1D6 to determine your significant parent's class:
1D6
Class
1-2
Cottar
3-4
Carl
5-6
Thane
Roll 1D6 to determine your character's sibling rank:
1D6
Rank
1
First Child*
2
Second Child
3
Third Child
4
Fourth Child
5-6
Bastard**
* Increase initial Funds and Allowance by 10% and Initial Charisma by 1; if Noble class, you increase Charisma by another 3. ** Decrease Initial Funds and Allowance by 10% and subtract 1 from Initial Charisma.
Roll 1D6. On a roll of 1, you are an orphan: you do not get an Allowance and receive the Inheritance/Sibling Rank instead as Initial Funds.
Roll 1D6 to determine your Initial Funds, Allowance, and Inheritance based on your parent's standard of living:
[br][/br]
1D6
Standard of Living
Initial Funds
Allowance
Inheritance
Cottar
1-2
Destitute
10
0
0
3
Poor
25
5
100
4
Poor
150
20
750
5
Free
250
50
1500
6
Rich
500
100
4000
Carl
1-2
Poor
10
0
0
3-4
Free
250
50
1500
5
Rich
500
100
4000
6
Very Rich
750
125
5000
Thane
1-2
Poor
40
0
100
3
Free
250
50
1500
4
Rich
500
100
4000
5-6
Poor
750
125
5000
If your parent's class is Thane, roll 1D6 to determine their Title:
1D6
Title
Max. no.
1
Thane
-
2
Drighten
-
3
Lord/Lady
-
4
Clan Chieftain or Chieftess*
48
5
Tribal King or Queen*
6
5
Eorl
3
*Tribes and clans will be decided by the GM.
Last edited by Puckohue on Tue Mar 14, 2023 9:04 am, edited 1 time in total.