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Rule Suggestion: Heroquestiong

Posted: Sun Jul 30, 2023 1:16 pm
by Puckohue
Please have a look at the following suggested rules for Heroquesting: https://docs.google.com/document/d/1VWR ... sp=sharing

Comments and suggestions please.

Re: Rule Suggestion: Heroquestiong

Posted: Sun Jul 30, 2023 1:23 pm
by Erik
It looks good. Not applicable at present since we have no Runelords, but gives added incentive to move up the cult levels.

Re: Rule Suggestion: Heroquestiong

Posted: Sun Jul 30, 2023 1:27 pm
by Puckohue
Thanks
Erik wrote: Sun Jul 30, 2023 1:23 pm since we have no Runelords
Unless someone influences an NPC Runelord to participate.

Re: Rule Suggestion: Heroquestiong

Posted: Sun Jul 30, 2023 6:44 pm
by Ondurga
It looks great, love it! A good mix of risk and reward, and such cool RP potential.

Re: Rule Suggestion: Heroquestiong

Posted: Sun Jul 30, 2023 7:38 pm
by Quatlu
I think it looks great! It gives the characters a reason to advance in their cults, and would be a lot of fun as well.

Re: Rule Suggestion: Heroquestiong

Posted: Mon Jul 31, 2023 6:40 am
by Torben
Thumbs up from me, adds yet more flavour to the game.

Re: Rule Suggestion: Heroquestiong

Posted: Mon Jul 31, 2023 1:17 pm
by Rufus
Agreed. Well done for building up the flavour of the campaign. I think I understand it but a worked example at some point might help. I get the basics but not sure about how the different rankls of players work - eg a rune lord, a god talker and an initiate attempt a quest - how do the die rolls work, say if they had 5,4 and 3 power respectively.

And if 2 groups of people attempt the same quest do they form one big party or do they go separately?

Also if you can only choose one benefit whether you do an easy or hard quest, it feels like that choosing an easy quest would be far more sensible - though admittedly the benefits (especially community benefit) of a hard quest are different.

Anyhow, all good stuff. Well done. :)

Re: Rule Suggestion: Heroquestiong

Posted: Tue Aug 01, 2023 10:19 am
by Ivarenna
This looks great!

Re: Rule Suggestion: Heroquestiong

Posted: Thu Aug 24, 2023 10:46 am
by Puckohue
Rufus wrote: Mon Jul 31, 2023 1:17 pm a rune lord, a god talker and an initiate attempt a quest
Sounds like the first line in a joke... ;)

The ranking is easy:

1. Rune Lord
2. God Talker
3. Initiate

The Rune Lord failed to specify a tactic in their orders, so it's randomized: offensive.

Skill rolls are made from the bottom of the list up.

The God Talker's POW is not +2 greater than the Initiate's, so no modifier.

The Initiate rolls 6, which gives a result of 2 (rules section 7).

The Initiate's result gives the God Talker and the Rune Lord (temporary) +1 on their POW.

The God Talker rolls 3. Their (temporary) POW 5 gives a result of 4. No modifier to the Rune Lord's POW from this result.

The Rune Lord rolls 4. Their (temporary) POW 6 gives a result of 3.

The outcome of the heroquest was neither a success or a failure.

Personal outcomes

RUNE LORD
Death: 6 +4 (leader) +2 (rank) = 12+
Mentioned: 5+
Promotion: 5+
Loot: 0+

GOD TALKER
Death: 6 +2 (2nd) +1 (rank) = 9+
Mentioned: 5+
Promotion: 5+
Loot: 5 -2 (2nd) -1 (rank) = 2+

INITIATE
Death: 6 +1 (3rd) +1 (rank) +1 (result better than superior's) = 9+
Mentioned: 5 -1 (result better than superior's) = 4+
Promotion: 5 -1 (result better than superior's) = 4+
Loot: 5 -1 (3rd) -1 (rank) = 3+

Re: Rule Suggestion: Heroquestiong

Posted: Thu Aug 24, 2023 9:56 pm
by Fionn
These suggestions are very good; both thought-provoking and faithful to the Glorantha canon (as I see it). But are they perhaps premature? There is no chance of any character being either a Rune Lord or able to influence one by next Sacred Time, and there is a danger of Heroes being distracted by what would be fun in the future rather than what is possible now.