I've added three things:
The civilian appointment "Aide to Noble". Can be applied for any turn. Must be announced just like all other applications, so not in play this turn.
Capture. There's a risk (or chance) you might be captured instead of killed. Rule in play immediately.
Cult Missions. No player character able to atm.
Capture, Cult Missions, and Aide to Noble
Re: Capture, Cult Missions, and Aide to Noble
It is now possible for characters in Boldhome to ask a prisoner's cult to pay part of their ransom.