Capture, Cult Missions, and Aide to Noble

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Puckohue
GM
Posts: 2713
Joined: Thu Feb 09, 2023 7:17 pm

Capture, Cult Missions, and Aide to Noble

Post by Puckohue »

I've added three things:

The civilian appointment "Aide to Noble". Can be applied for any turn. Must be announced just like all other applications, so not in play this turn.

Capture. There's a risk (or chance) you might be captured instead of killed. Rule in play immediately.

Cult Missions. No player character able to atm.
Puckohue
GM
Posts: 2713
Joined: Thu Feb 09, 2023 7:17 pm

Re: Capture, Cult Missions, and Aide to Noble

Post by Puckohue »

It is now possible for characters in Boldhome to ask a prisoner's cult to pay part of their ransom.
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