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Heroquests

Posted: Sat Aug 17, 2024 7:53 pm
by Puckohue
To clarify: The gods listed in the Heroquests table are not requirements. But if you are a member of one of those gods you get +1 POW during the heroquest.

Re: Heroquests

Posted: Sat Aug 17, 2024 8:13 pm
by Torben
Sorry if I'm being stupid / dim but can you clarify if a character who is only a Lay member or an Initiate is able to go on a HeroQuest?

Re: Heroquests

Posted: Sun Aug 18, 2024 9:17 am
by Puckohue
Torben wrote: โ†‘Sat Aug 17, 2024 8:13 pm clarify if a character who is only a Lay member or an Initiate is able to go on a HeroQuest?
Yes, they are.

I've added this sentence to the rules: "All participants must be at least lay members of a cult."

Re: Heroquests

Posted: Tue Sep 24, 2024 9:19 pm
by Puckohue
Can I still apply for an increase in cult rank if I do a hero quest?
Yes.
Will I incur living costs etc if I am on a hero quest?
No.

Re: Heroquests

Posted: Sat Oct 26, 2024 11:19 am
by Erik
There seems to be little incentive to go on a Heroquest with other players, other than the potential to get a boost to your power if they get a good power roll (if lower ranked) or have a higher power (if higher ranked). Otherwise it is often better to do it solo for the +4 bonus as leader. Perhaps a bonus to the outcome based on number of heroquesters and/or total power of participants (with possible penalties for low numbers and /or power levels)?

Can you call a Heroquest and announce you are doing it solo (or with limited other players?). What happens if 2 people announce plans to undertake the same Heroquest, but do not wish to combine their parties? Will it automatically be just one Heroquest or 2 separate ones? And does a Heroquest need to be announced beforehand?

Thanks, and apologies for possibly making more work for the GM.

Re: Heroquests

Posted: Sun Oct 27, 2024 11:53 am
by Puckohue
Erik wrote: โ†‘Sat Oct 26, 2024 11:19 am +the +4 bonus as leader.ยด
Ah. Yes, I simply copied stuff from the military campaign rules. But this is a consequence we don't want. In fact, unless we figure out a way to make player cooperation attractive I think it's better to remove the bonus for leaders.

One way to fix it would be to have but one heroquest available each sacred time, selected by... someone. Maybe the cult leaders vote on which one. Or the king decides.

Re: Heroquests

Posted: Sun Oct 27, 2024 2:07 pm
by Puckohue
Having only one heroquest per sacred time makes sense lore wise, as it's a community effort to back up the heroquester(s) with ceremonies and sacrifices.

An alternative to having the cult leaders decide on the heroquest would be to allow anyone to order a heroquest. If several quests are ordered, the one suggested by the highest heroquest ranked (possibly the heroquest leader) is the one that will be undertaken.

Re: Heroquests

Posted: Sun Oct 27, 2024 6:13 pm
by Erik
Puckohue wrote: โ†‘Sun Oct 27, 2024 2:07 pm Having only one heroquest per sacred time makes sense lore wise, as it's a community effort to back up the heroquester(s) with ceremonies and sacrifices.

An alternative to having the cult leaders decide on the heroquest would be to allow anyone to order a heroquest. If several quests are ordered, the one suggested by the highest heroquest ranked (possibly the heroquest leader) is the one that will be undertaken.
You would need to ensure that there were Heroquests favourable to the less popular cults. As the greasy pole stands at present, Orlanth based heroquests are liable to be favoured.

Re: Heroquests

Posted: Sun Oct 27, 2024 8:23 pm
by Fionn
Maybe there could be a bonus if the number of participants reaches a certain level. So the Lightbringers quest would need seven enactors, but a simpler one might only need two or three; either the leader gets a +1 for this , or there is a general -1 if the target is not reached.