Apologies if there is a rule for this already. I couldn't see one.
Suggested rule:-
A week spent at the Chalana Arroy temple heals 1D6 x 10 Endurance points. A donation of 5% of income must he made.
visiting Chalana Arroy temple for healing
visiting Chalana Arroy temple for healing
Baroness Ivarenna Hainasdaughter of the Balmyr
Aide to Goldgotti the City Treasurer
Assistant Rune Lord of Orlanth
Hundred-thane, Third Battalion, Mularik's Company
Aide to Goldgotti the City Treasurer
Assistant Rune Lord of Orlanth
Hundred-thane, Third Battalion, Mularik's Company
Re: visiting Chalana Arroy temple for healing
I like this proposal Baroness. May I suggest a couple of different levels of healing be available, as I almost got killed in a duel prior to the Fire Season campaign, and I went through three battles at half my endurance or less. It would also be good to know if the Temple can also resurrect a character.
Quatlu Carasilson
Warlord
Royal Foot Guards Regiment
Asst. Rune Priest of Orlanth
Aide to a member of the City Ring
Colymar Tribe
Warlord
Royal Foot Guards Regiment
Asst. Rune Priest of Orlanth
Aide to a member of the City Ring
Colymar Tribe
Re: visiting Chalana Arroy temple for healing
At present, half the points lost are recovered the turn after the duel, which should put you above half Endurance immediately (and liable to be duelled, but that is another problem). Perhaps serving at the Front does not gain this benefit; but I think it should.
And a Chalana Arroy member can resurrect a character by Divine Intervention immediately, or by a Heroquest next Sacred Time. That seems good enough to me; what looks to one person like "keeping an enjoyable character in play" will to somebody else be "making the block on my promotion permanent".
Fionn the dagger, soldier and scholar (Warlord and Loremaster).